samedi 29 septembre 2007
Here's what comes next, as usual heh ^^ It's not too much detailed yet, the corridor is too empty for my taste, and I might open the ceiling to give a lil more light and a better ambiance. Considering the teleporter at the back of the screen, this will be the end of Part 1.
samedi 15 septembre 2007
Right, this is the new shader I'm using, maybe it's a bit too blue-ish but I'll see that a bit later, I'm having problems finding a proper muddy kind of water shader.
*E* well the fog in the water makes it all up, so I guess this will be the final version for this room. There's a bug I need to correct, that's all :)
I have to change that damn shader, the glass prevents us from seeing the generator model properly. Maybe I'll have to make a more slimy looking water shader aswell. Other than that, the lighting is *almost* perfect.